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AI Insights · Timothy · January 2022

Top 5 Military Games Performance in the Netherlands Q4 2021

In Q4 2021, top military games like Call of Duty®: Mobile and Top War: Battle Game showed varied trends in downloads, revenue, and active users in the Netherlands. Sensor Tower data reveals key insights into their performance.

Top 5 Military Games Performance in the Netherlands Q4 2021

In the fourth quarter of 2021, the top five military games on a unified platform in the Netherlands exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced notable fluctuations in its weekly revenue. The highest revenue was approximately $58.8K in the week of December 20, while the lowest was around $30.1K in early November. Download trends for this game showed a significant rise towards the end of the quarter, peaking at about 7.1K in the final week of December. Active users also increased, starting from 141.7K in late September and reaching a peak of nearly 158.8K in the week of December 20.

Top War: Battle Game by River Game HK Limited showed a steady increase in weekly revenue, peaking at around $40.8K in the last week of December. Downloads, however, displayed a downward trend with a slight increase in the final week, reaching 2.4K. Active users for this game saw a general decline from 26.9K at the start of the quarter to 21.7K by the end.

Warpath: Ace Shooter from Lilith Games exhibited a significant peak in revenue, reaching approximately $34.9K during the week of December 20. Downloads for this game gradually increased throughout the quarter, peaking at about 1.4K in the last week of December. Active users remained relatively stable, fluctuating between 10.5K and 13.4K.

Invasion: Aerial Warfare by TAP4FUN (HONGKONG) LIMITED showed a mixed trend in weekly revenue, peaking at around $7.2K in mid-December. Downloads remained consistently low, with a slight peak of 60 in mid-November. The active user count was minimal, with a peak of 28 in early November.

Boom Beach from Supercell had relatively stable revenue throughout the quarter, peaking at about $4.3K in late October. Downloads showed minor fluctuations, peaking at 793 in late October. Active users for this game remained steady, ranging between 16.9K and 20.4K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022